Eric Shadrach Miller
Scholar-Practitioner

Eric Shadrach Miller

PhD in Arts & Technology, based in Tampa. I spend my time figuring out how to make AI agents feel like real people, and I got here through game design, creative writing, and a lot of tabletop RPGs.

Philosophy

How I Think About Work

A few things that come up in everything I build.

I Build What I Research

I don't write papers and move on. Every framework I propose ends up as code in a real product.

Everything Is a System

Board games, VR sims, personal productivity tools. I see the same patterns everywhere and I can't help but design them.

AI Should Help People

Not replace them. The stuff I build is meant to teach, to build empathy, to make people better at the hard conversations.

Journey

Where I've Been

Games, academia, Switzerland, EA, and eventually Axon.

2022–PresentAxon

Lead Narrative Systems Designer

Catalyst and lead inventor of the patent-pending agentic system (WO2025072878A1) powering verbal skills training in VR.

2021–2022OxeFit

Senior Game Designer

Designed gamified fitness experiences blending game mechanics with exercise hardware.

2017–2021University of Texas at Dallas

PhD in Arts & Technology

McDermott Fellow. Dissertation on interactive storytelling games and computational thinking. Worked with the Narrative Systems and Games Research Labs.

2015–2017pixelmolkerei ag (Switzerland)

Technical Artist / Game Designer

Built Unity applications for medical clients and designed new game projects. Bridging creative and technical workflows.

2016–2017Sword Twin Studios

Writer & Quest Designer

Wrote dialogue, story structure, and mythos for SkyKeepers, including 15 sidequests and the full main storyline.

2014–2015Electronic Arts (EA)

Associate Technical Artist

Validated game assets using Python and C#. Streamlined 3D artist workflows in Perforce, Photoshop, and Maya.

2014Vancouver Film School

Technical Teaching Assistant

Mentored students in Unity, C#, C++, and Perforce across Game Design and Programming programs.

2013–2014Team Plasma Platypus

Narrative Designer & AI Coder

Coded creature AI and animations while writing game narrative, scripts, and character concepts.

2009–2011Temple University

MFA in Creative Writing

Graduate study in creative writing. Teaching assistant and tutor at Sylvan Learning Centers.

2003–2007Illinois College

BA, English Lit & Creative Writing

Double major in English Literature and Creative Writing.

Skills

Areas of Expertise

Agentic AI SystemsInteractive StorytellingVR/XR DevelopmentGame DesignComputational ThinkingEducational TechnologyNeuro-Symbolic AISpeculative Design
Intellectual Property

Patent

Automatically Generating Audio Responses for Simulation Systems

WO2025072878A1 • Patent Pending • Filed September 2024

Lead inventor. Co-inventors: Mark Cusick, PhD & Robert Murphy. Assigned to Axon Enterprise Inc. A system for dynamic NPC dialogue generation in VR, where agents respond contextually to user verbal and physical inputs. One of the first “agentic” narrative loops shipped in a production enterprise environment.

“I identified the limits of decision trees in my dissertation. At Axon, I got to build what comes next.”

The through-line of my career

Connect

Let's Talk

If you're working on AI for training, education, or anything that needs agents to act like people, I'm interested.

Location

Tampa, FL • Open to Remote

Find Me Online

That's the Short Version

I wrote about the future of interactive AI, then I helped build it. If that sounds interesting, take a look.